![]() ![]() Once you stand on the cube at this point you'll be sent to a glitchy "HALL 06" area where no matter which direction you go you continue to loop back into hall 06.Ĭhapter 7: Found shortly after the room where the yellow queen flattens after being interacted with. Grabbing and dropping the avocado found on the bed causes it to split into halves, releasing the core inside.Ĭhapter 7: After the looping hallway puzzle, grab the cube from the pool room without entering the room, use the cube to get back up to the looping hallway puzzle, then grab the cube you just jumped off of to attempt to use it to go even further back into the looping hallway puzzle. Includes a radio with a message that doesn't appear anywhere else, and 3 grabbable avocados. Includes a radio with a message that doesn't appear anywhere else.Ĭhapter 6: Suite C door, found just across from Suite E door. Exiting the room is difficult and a level restart may be necessary.Ĭhapter 6: Suite E door, found in the hallway just outside the starting room. Nothing is in the room except for a water dispenser. ![]() The room can be entered by going over a panel using the dice halves as steps. This room is partially visible in a gap between the two almost-intersecting wall panels. Additionally, a blueprint can be found here.Ĭhapter 3: Found in the room with the dice that splits into halves. They can be switched on and off, as a single unit, by the player. ![]() Unique to this room, there is also six projectors that create the illusion of a night sky. This has the contents of a usual behind-the-scenes room: spare wall panels, traffic cones, spotlights, a carpentry workbench, etc. Using the object/s on the moon (the can, cheese, building block and/or doorway), the player can reach the opening in the skylight. Entering this room grants the Please Use the Other Door achievement.Ĭhapter 2: Found in the room above the moon room. At the dead-end there is a trash can with a glowing, red dice inside. It leads to a hallway with pink wallpaper. Once aligned and able to be interacted with, the checkered cube and the king piece can be used as steps to reach the overhead doorway. Moving chess pieces onto tiles one at a time, make your way across the board and remember to bring the pieces with you so you don’t run the risk of falling through the board.Chapter 2: Found in the room with the giant, cyan king piece. Be careful here - if you try to walk on a tile without a chess piece on it, you will fall through it into the unknown. This will then allow you to walk on that tile. Once on the chessboard, you must place a chess piece on one of the tiles. Head through the next room till you reach a surrealist looking, almost heavenly-white environment. Once you find yourself in a room of colourful pillars, walk straight through the white wall where you will then find another door to go through. The black stairs in this strange world are real this time, so walk up them and follow the black path. Once you are in the next area, find the stairs and walk through them to reach an inverted realm. You will soon find a large switch that needs to be turned off. Next, walk away and towards the island you will see - it has an orange tower. Jump onto the window and continue through the doorway. Place the window next to the door so that it is finally within your reach. The window you just familiarised yourself with is actually a block. Related: Superliminal Review: Perception InceptionĮventually, you will find a door that is too high to initially reach. Then, go towards the window which will take you to another corridor similar to the one you have just been in. Enter it and roam the corridor until you find yourself in a white room. As you continue, you will soon find an ‘exit’ sign that points toward another door. Believe it or not, this shadow is a doorway - enter it. Seek out a cabinet that is not near a wall, but instead casting a shadow on the wall. Once in the white corridor beyond the door, continue straight. Once nearby, brave the rain until you reach the next doorway. Carry on through the room until you find another doorway in a faraway fog. The doorway will lead you to the Reception room. This will reveal yet another doorway you can go through. At this point, you can pick up a sizable black board and move it out of the way. After this, head into the black abyss in the floor, then the white abyss, then another black abyss again. Continue to walk through the doorway until you reach another door that has a white frame. ![]() If you wait a small while, a tower will appear that you can then approach and enter. ![]()
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